The promise of virtual reality is true immersion—the idea that we’ll be
able to step into a whole new digital world and feel like it’s actually
real. This simply can’t be realized if we’re holding a game controller
in our hands. Last year, a Canadian startup called Thalmic Labs showed
off the Myo motion-sensing, muscle-reading armband, which gets us one
step closer to the VR of our dreams—by freeing up our hands. Now the
company has a final hardware design for the $149 Myo, and says that it
will begin shipping in September.
Built to work with PC games and virtual reality headsets like Oculus
Rift, the Myo is worn on your forearm. It not only senses nine axes of
motion to track just where—and how—your arm is moving, but it also
gauges the electrical signals generated when you move your hand, wrist
and arm. The Myo deciphers these readings to tell what your hands and
fingers are doing. It takes all of this information and translates it
into the movements of video-game characters, said Aaron Grant, one of
Thalmic’s three co-founders.
Myo is part game controller, part wearable tech. Grant is at E3, the
video game conference, in Los Angeles this week with his arm band,
taking meetings with the hope of getting game studios to incorporate Myo
gameplay into their titles.
Thalmic first showed off a prototype of Myo in February 2013 and since
then, a lot has changed. On Monday, Grant showed me the finished version
of Myo, which goes on sale in the next few months. It’s thinner and
lighter than the prototypes, yet it has a one-size-fits-all design that
should fit most people ages 12 and up. The “Alpha” model required users
to calibrate it by demonstrating gestures; the band had to figure out
what electrical signals translated into what moves. The consumer version
of Myo can do this automatically, no training needed.
Grant said his company has made contact with about 10,000 software
developers who are interested in Myo. Developers who’ve pre-ordered the
band from the company’s website will get the new second-gen hardware in
July. Regular users who pre-ordered will get their bands in September,
and a broader consumer release will begin in time for the 2014 holiday
season, Grant said.
Source: Extraa Education
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